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Fans Speak a Different Language

Fans speak their own language, and most tools miss it. Here we share our views on what fandom really is, why fans matter more, and why we believe fandom needs decoding, not counting.

Sarah

Co-founder

A fan posts "this show ruined my life."

In fandom, that is the highest compliment there is. Most sentiment tools log it as a crisis.

This isn't a funny edge case. It is the whole problem in one sentence.

Fans speak a different language. Most tools don't speak it back. And the language is changing faster than anyone reading it.

Last week I wrote about Art for Data and why intelligence nobody understands changes nothing and costs twice. This one is about fans. What a fandom actually is, why fans are worth more than anyone passing through, and why you need them decoded, not counted.

The industry built on love

I love fans.

The third viewing, because the second one wasn't enough. The away trip that takes two buses, three trains and a flight. The vinyl pressing of an album they already own three times. The forty-hour side quest finished at two in the morning. The theory thread that runs to nine hundred comments because somebody spotted something in the background of one frame.

It is amazing how far people will go for the things they love, the things that make them feel like they belong. They learn entire languages. They fly across the world for a match. They argue for hours over a single line of dialogue and then turn up on opening night anyway, in costume.

Nobody asks them to. They just do.

There is something so beautiful and human in this. Last week I was chatting to someone who has worked in the entertainment industry for a long time, and they summed up fandom in one word. Belonging.

Think about a time you walked in somewhere new. A new job. Your first day at uni. The school gates. You don't know anyone. Then you spot the logo on a cap, the character on a t-shirt, the band on a tote bag, and you walk straight over, because you just know you've found your people. We find our people through the things we love.

Somebody makes something. A film, a series, an album, a game, a club.

Fandom is what happens next. It turns a film into a world, an album into a movement, a club into an identity, a game into a home. It is how a story made once gets to live for decades.

That is not a side effect of the business. That is the business.

Every studio, publisher and rights holder I talk to knows it. They talk about their fans with real affection. They know the fans built the franchise.

So I find it pretty shocking what most of them have been handed to understand those fans.

A sentiment score. A trend line. A share of voice chart. Tools built to track how people feel about a phone contract, pointed at a fandom, and asked to make sense of it.

They can't. Not because the tools are bad at what they do. Because a fandom is not what they were built to read.

A fan is not a fandom

I was chatting to a friend about this recently and her first question was, "what do you mean fandom, and why aren't you just talking about fan data?"

So let's start there.

A fan is a person. You can count them. You can put them in a database, know what they bought, where they live, which ticket tier they chose and whether they opened the email. That is fan data. It is incredibly useful.

A fandom is what happens between fans.

Not an audience. Not a segment. Not "18 to 34 with an interest in fantasy". A culture. It has a language. It has a history. It has in-jokes that took three seasons to build and rules about who is allowed to make them. It has moments where the whole thing turns on a single scene, a single casting choice, a single line of patch notes.

It does not live in any one person. It lives in the space between them.

You cannot understand a fandom by adding up its fans, any more than you can understand a football crowd by reading the names on the season tickets. The names tell you who was there. They tell you nothing about what the crowd was singing, or why it went quiet in the seventieth minute.

A fandom is not a crowd that showed up. It is a community that stayed.

Audiences consume a title. Fans build a world around it.

The language

Every strong fandom runs on its own dialect.

Irony as affection. Ship names. "Delulu." "Flop era." "I'm never recovering from this." A fan calling the thing that broke their heart the best thing they've ever watched.

And the same words mean opposite things in different fandoms. "Unhinged" is a five-star review in one community and a real warning in another. A ratio means one thing among film fans on X and something else entirely in a game's Discord.

Which is why you cannot read a fandom with one generic model trained on generic internet language. You have to be fluent in that community's code.

The LEGO builders. The Marvel stans. The JRPG diehards. The Swifties. Each one is a language. And most of us have watched a generic tool misread one of them, with total confidence, and produce a report someone then had to explain their way out of in a meeting.

That is the difference between reading and decoding. Reading logs the words. Decoding works out what this community meant by them, right now, with this history behind it.

Only one of those is worth paying for.

The speed of culture

And it moves.

A joke is born in a Discord on Tuesday and it's on TikTok by Thursday. A phrase means one thing at launch and the opposite by the second weekend. A side character goes from background to the entire conversation in a single episode. A patch note turns a loyal community into an angry one before the studio has finished its morning coffee.

Fandom does not run on campaign timelines. It runs on the speed of culture. Hours, not weeks.

And it runs on social first. More than half of fans say social platforms are their main way of discovering new content, rising to nearly three quarters of Gen Z fans. The conversation about your title is not waiting for your press release. It has already started, in places most reporting never look.

By the time a shift in fan feeling has made it into a tracker, been pulled into a deck and presented in the monthly readout, the moment has gone. The risk has become a headline. The opportunity has been picked up by someone else.

The read has to arrive while there is still something to do about it. Otherwise it isn't intelligence. It's history.

Not all voices are equal

Here is the other thing the tools get wrong. They count.

A mention is a mention. Ten thousand voices, all weighted the same, whether the person behind them has watched every episode twice or wandered in from a trailer and wandered out again.

But a fan and a passer-by are not the same voice.

The passer-by watched the trailer once. The fan bought the ticket twice, then the box set, then the game and every expansion, then the convention ticket, then a ticket for someone they dragged along. Fans spend more. They come back. They bring other people in. They are how a title becomes a franchise and a franchise becomes a business that lasts decades.

The numbers back this up. In music, Luminate found that superfans are around 15% of the public and spend 80% more per month than the average listener. Across entertainment, Deloitte found fans spend 27% more a month on streaming than non-fans, almost an hour more a day on entertainment, and half say they have stuck with their fandom, in time and money, for life. In Amazon Ads' study of 12,000 fans, 64% said their fandom is a defining part of who they are.

That is not an audience. That is identity, community and money, all in the same place.

And their opinions land differently.

When a passer-by shrugs, nothing happens. When a fandom turns, the launch turns with it. When a fandom lights up over a side character in episode three, that is tomorrow's clip, next week's interview line, next year's merchandise range and, if you're paying attention, the spin-off. The earliest and truest signal about where an IP is going lives inside the fandom first. Everyone else catches up later.

So if you are reading your fans with the same weighting you'd use for the general public, you are listening to the loudest room and ignoring the one that pays the bills.

And fans can tell. In that same study, 54% said they can tell when a brand is being authentic, and 63% said any brand can get involved, as long as they understand fandoms [3].

Understanding is the entry price. Misreading a fandom is not neutral. It costs you the room. And the room is where the money is.

Where this started for Aartoo

Aartoo started it’s life 4 years ago in Discord servers.

Gaming communities. Sport. Music. Fast-moving, emotional places where the useful signal is almost never sitting neatly at the top, and where a stranger walking in with a sentiment dictionary would get everything wrong.

We learnt fandom the hard way. By being in it. By watching a community rally, fracture, joke, grieve and rebuild around the things it loved, sometimes all in the same week. By realising that "what people are saying" and "what people mean" are two very different questions.

And working with some of the biggest IPs in the world since, one thing has become impossible to ignore.

All signals are not equal. Fans matter more. They move faster. And almost nobody is decoding them properly.

Fandom, decoded

This is what we mean by fandom intelligence. Not more data about fans. Fandom, decoded. Fans understood in their own language, weighted, fast enough to still matter. So what reaches you is what they actually meant, and what to do about it.

Fans aren't data points. There is humanity in the data. Humanity isn't only emotional. It is linguistic. It is cultural. Fluency is where understanding lives.

That is the standard at Aartoo. We decode fans across social platforms, markets and languages. We read for meaning, sarcasm and in-jokes included. We weight a committed fan differently to someone passing through. And we tell you what changed, what matters and what to do next, before the meeting where it counts.

It's for the people who look after a world and the fans who live in it.

  • Studios and streamers, from first trailer to opening weekend and beyond.
  • IP owners deciding where a world goes next.
  • Games publishers, where one patch can change the mood overnight.
  • Sport and music rights holders, whose fans were there long before the campaign.

Different rooms. Same question. What are our fans really saying and what do we do next?

No dashboard. No login. No analyst needed to translate it first.

The story is already being told

Your fans are talking about your world right now. In their language. In territories you're not watching, on platforms you're not on, in words a generic tool will get wrong with complete confidence.

They are telling you which character is breaking through. Which moment is about to become a problem. Which market is ahead of the campaign plan.

The story is already there. It will have moved on by tomorrow.

The only question is whether anyone on your side speaks the language.

Audiences consume a title. Fans build a world around it. Aartoo reads that world.

Fandom, decoded at the speed of culture.

Sarah 🐙

Sources

  1. Deloitte, Digital Media Trends, 20th edition, March 2026 (survey of 3,575 US consumers aged 14+, fielded October to November 2025). Press release: From Subscribers to Superfans: Fan Engagement Shapes the Next Phase of Media and Entertainment Growth. Figures quoted: fans spend an average of $71 a month on streaming subscriptions versus $56 for non-fans (27% more); fans spend 51 more minutes a day on entertainment; 49% report sustained engagement with their fandom throughout their lives; 52% say social platforms are their primary way of discovering new content, rising to 73% among Gen Z fans.
  2. Luminate, 2023 Midyear Music Report, via Luminate's blog Why are Super Fans so Valuable?. Figures quoted: super fans are 15% of the US general public; super fans spend 80% more per month on music activities than the average US music listener; super fans are 54% more likely to be the first among their friends to discover new music and artists.
  3. Amazon Ads and Twitch Ads with Crowd DNA, Anatomy of Hype: Global research on fans and fan engagement (12,000 respondents across 12 countries, fielded September 2022 to February 2023). Report page. Figures quoted: 64% of fans say their fandom is a defining part of their identity; 54% say they can tell if a brand is being authentic; 63% say any brand can get involved as long as they understand fandoms.